![]() There are two elongated midair platforms over the lava and two walls that protrude from the lava, which Samus can stand atop. It is similar to the first Metroid passage, but there is more lava in the room, with only the left half of the room consisting of solid land. " Metroid passage 2" is a rightward horizontal corridor. Once killed, the door to the next room unlocks. There are four Rinka spawn points in this room, and two larva Metroids. " Metroid shaft 1" is a short vertical shaft with two midair elongated platforms. In addition to the Metroids, Rinkas spawn indefinitely from three points in the room, although they are never enough to overwhelm Samus. While the entrance door remains unlocked, the door to the next room locks until Samus kills all Metroids. The first four Metroid larvae, cloned from the baby, are encountered here. Two platforms are present above the lava. A large section of the floor in the center is filled with red scalding-hot lava. Like much of Tourian, its architecture is entirely artificial. " Metroid passage 1" is a leftward horizontal corridor. It can be accessed immediately after entering the base through a door on the lower right of the entrance shaft. ![]() "Tourian Save Station 1" is the first of two Save Stations in Tourian. I dunno.27 August 2007 Tourian Save Station 1 So after some dinking around, I made it MOVE diagonally down toward the player so it kind of stayed in the middle of the screen. The dumb sprite would weird out and fly off the screen, but because it got big so quick, you could see it run away. I actually, for the powerbomb, made a tiny little yellow oval gradient, then just used some resizing code to superimpose it over the screen. and the powerbomb door, yeah, I really liked those. Actually, the coolest thing about that mod was the powerbomb. Really, what is making me annoyed with this whole thing is that I spent more than a thousand hours, I think, on making the stupid tConfig mod and map with the custom tiles and all that nonsense. I guess it's cool that it ports over so well because the Terraria guy with and without the red balloon jumps the same height as Samus? but the rest is kinda whatever. The map still feels like a cheese, because the boss arenas are so tiny, and it's just a giant copy of the original map, and even feels kinda cheesy. Honestly, this is all I am going to finish on this map. You can try to finish the map, then post your outcome here, points being:įor an optional challenge, each death will subtract 1 point. The goal is to collect as many gems as possible, and try to die as little as possible of course. Suffice it to say, the items are a little outdated, and it is a pretty typical style of adventure map with tricky jumps and it maintains a fair amount of difficulty (until the last weapon). Most of it was done in TEdit while Chazara might have used a little Buildaria for testing, and I might have done the same. I'm not exactly proud of it as it's basically a copy of the Super Metroid world, so while it took a lot of effort, it didn't require a ton of creativity. It was a fun project at the time, and when he left, a while later, I picked up the remainder of it to finish it. He put a ton of time into it from what I remember, and I playtested it pretty thoroughly. 11/26 7:50pm PST, Revision: I updated the chests to look upgrade specific, added boss articles, fixed a few little things and changed around some of the main items (sorry I forgot about the lucky horseshoe before!)Ī while back, in 1.0.5 (I think?), Chazara made a portion of the Super Metroid world, Zebes, as an adventure map, but didn't finish it.
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